Welcome to my adventure playground page - this is a demo area for me to try out various kinds of interactive resources. Those that work well will find their way sooner or later to other parts of the site - and some already have. They are brought together here, partly for teachers and students who want to find things in one place, and partly for other Web designers who would like to borrow the ideas here.
Surreal sentence generator
This simple machine illustrates how words of different categories can form grammatically standard utterances on a common pattern. In most cases the result will be a statement that is not and never will be true of any event in the real world. This may help to clarify a difference between standard forms of sentence grammar and the truth or usefulness of an utterance. Harold were kill at the batle OF Hastings on the other hand contains several non-standard forms, but is recognizable as a useful statement of (generally accepted) historical truth. This activity uses forms and drop-down lists organized in a table. It is very easy to construct - you can copy the HTML by viewing the source code for this page and looking for the comment that reads HTML FOR FORM BEGINS HERE.
Click on the arrow to the right of each word category box, then choose from the options. You can reset the form as often as you like. The possibilities are almost infinite. See who can make the most weird statement. Teachers may like to ask students to illustrate one or more of the resulting sentences and make these into posters for display.
Poem commentary - timed presentation
This commentary is a timed multi-media presentation. If you have a slow Internet connection, there may be some delay before the audio track begins. If you play the presentation again, you should not experience the delay. Note that this demonstration only works in Interner Explorer Version 6, and later. Other browsers will display all of the timed text at once.
Interactive poem commentary
This version of the commentary allows the user to choose a subject. A mouse-over will make the relevant section of comment appear in a text box.
These exercises are fairly easy to construct - if you do not know how to write them, then you can use simple authoring programs such as those distributed by Half-Baked Software. Once you have created a few, you can easily adapt the script to learn how to control things more effectively. However, teachers should beware of creating exercises that are determined by what the software can and cannot do. Matching exercises are good for learning by reiteration - but they are not suitable for all kinds of learning in any subject. They can cause teachers to force students into mechanically repeating or recreating basic models or forms.
The three exercises below will test existing knowledge, but students can repeat the tasks until they know the facts the exercises reveal - assuming that someone wants to know this information.
General sports quiz
The quiz below uses a slightly different script, that gives a score and indicates the true answers to each question.
A simulation game
This game is a fairly enjoyable test of knowledge for some people - but if you know nothing about Olympic history, you can use it to learn. It is a simulation based on a series of HTML documents. As with the first sentence generator, you can use the status bar to find a clue to the answer. If you want to open the simulation in a separate window, click on the link below. If you run through the simulation once, it will load more quickly on subsequent attempts at the game.
I have copied this resource from a page of activities I have written for the EU Project Babelnet site. Click on the links below to go to this site. There are links to pages for learners of English, of French and of Spanish - these will open in new windows.
Media matching exercise
This is quite similar to the matching tasks above. The difference is that this one gives feedback as soon as you enter an answer - it does not wait for the user to click on a button to ask for the score. You can correct wrong answers, but cannot alter the score without clicking to start the game again.
This is a simple animation effect applied to a poem. Use the links below to change the poem in the frame.
Use the links below to choose a different text.
Using pop-up comments
This is another simple effect applied to a poem. Move your mouse cursor over the text and you will see questions for the reader.
© Andrew Moore, 2002; Contact me